Heroes Of Might And Magic
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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Druid
Female Druid on battlefield Female Druid on battlefield
 Skills 1 2–9 >10
 Attack:  0  10%  20%
 Defense:  2  20%  20%
 Power:  1  35%  30%
 Knowledge:  2  35%  30%
Chances of secondary skills
Combat Magic Adventure
Basic Archery small  Archery  5
Basic Armorer small  Armorer  3
Basic Artillery small  Artillery  1
Basic Ballistics small  Ballistics  4
Basic First Aid small  First Aid  7
Basic Leadership small  Leadership  2
Basic Luck small  Luck  9
Basic Offense small  Offense  1
Basic Resistance small  Resistance  1
Basic Tactics small  Tactics  1
Basic Interference small  Interference Horn of the Abyss  0
Basic Intelligence small  Intelligence  7
Basic Mysticism small  Mysticism  6
Basic Scholar small  Scholar  8
Basic Sorcery small  Sorcery  6
Basic Wisdom small  Wisdom  8
Basic Air Magic small  Air Magic  2
Basic Earth Magic small  Earth Magic  4
Basic Fire Magic small  Fire Magic  1
Basic Water Magic small  Water Magic  4
Basic Diplomacy small  Diplomacy  4
Basic Eagle Eye small  Eagle Eye  7
Basic Estates small  Estates  3
Basic Learning small  Learning  4
Basic Logistics small  Logistics  5
Basic Navigation small  Navigation  2
Basic Necromancy small  Necromancy  0
Basic Pathfinding small  Pathfinding  5
Basic Scouting small  Scouting  2

Druids are the magic heroes of Rampart.

"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual

As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto Horn of the Abyss for artifacts only.

All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Druids (Shadow of Death)
Name Class Specialty Skill 1 Skill 2 Spell
Aeris Aeris  Druid  Specialty Pegasi small  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting  Protection from Air small Protection from Air 
Alagar Alagar  Druid  Specialty Ice Bolt small  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery  Ice Bolt small Ice Bolt 
Coronius Coronius  Druid  Specialty Slayer small  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar  Slayer small Slayer 
Elleshar Elleshar  Druid  Specialty Intelligence small  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence  Curse small Curse 
Gem Gem  Druid  Specialty First Aid small  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid  Summon Boat small Summon Boat 
Malcom Malcom  Druid  Specialty Eagle Eye small  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye  Magic Arrow small Magic Arrow 
Melodia Melodia  Druid  Specialty Fortune small  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck  Fortune small Fortune 
Uland Uland  Druid  Specialty Cure small  Cure Advanced Wisdom  Advanced Wisdom  Basic Ballistics  Basic Ballistics  Cure small Cure 

Druids (Horn of the Abyss)
Name Class Specialty Skill 1 Skill 2 Spell
Aeris Aeris  Druid  Specialty Pegasi small  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting  Protection from Air small Protection from Air 
Alagar Alagar  Druid  Specialty Ice Bolt small  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery  Ice Bolt small Ice Bolt 
Coronius Coronius  Druid  Specialty Slayer small  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar  Slayer small Slayer 
Elleshar Elleshar  Druid  Specialty Intelligence small  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence  Curse small Curse 
Gem Gem  Druid  Specialty First Aid small  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid  Summon Boat small Summon Boat *
Malcom Malcom  Druid  Specialty Eagle Eye small  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye  Magic Arrow small Magic Arrow 
Melodia Melodia  Druid  Specialty Fortune small  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck  Fortune small Fortune 
Uland Uland  Druid  Specialty Cure small  Cure Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics  Cure small Cure 

* Gem's starting Summon Boat small Summon Boat is replaced by Bless small Bless on maps without water.

See also:

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